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  1. #KEEP TALKING AND NOBODY EXPLODES FREE DOWNLOAD MEA 1080P#
  2. #KEEP TALKING AND NOBODY EXPLODES FREE DOWNLOAD MEA INSTALL#
  3. #KEEP TALKING AND NOBODY EXPLODES FREE DOWNLOAD MEA UPGRADE#

This thread is regarding a Playstation announcement. If you're commenting on indie games, those are available on consoles too.Ī concern exclusively for Xbox owners. This has been my experience with most major games.

keep talking and nobody explodes free download mea

Tom Clancy's The Division, the most recent major new release I'm aware of is currently $60 on every platform. Total cost of ownership is ~$2250-3250, depending how long you stretch it.įor a console you're looking at say 3 console purchases (since you keep them longer, at least one is likely to need replacing at some stage) each at ~$400. So for 10 years of ownership, you're looking at $1000 for the initial purchase, 3-5 $250 GPU upgrades ($750-$1250) and say two major overhauls of CPU/RAM/Motherboard/PSU ($500-$1000).

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To keep a PC up to date (playing new games at the quality settings you used when you bought it) you're looking at $1000 initial cost, ~$150/yr for the GPU and $50-100/year for a CPU/RAM upgrade every few years. And this is a card that could handle Skyrim on Ultra settings when you bought it. Witcher 3, one of the largest PC gaming releases of 2015, required a GTX 660 as a _minimum_, just 2 years after you'd have bought that PC. Which can still play new games but your going to want an upgrade soon ish. > That's still probably faster than PC as a 1000$ gaming PC from 2012 would have 4 or 8 GB ram, 1TB HDD or a small SSD, ~5k CPU. You're right about the upgrade cycle being shorter than I thought. It's great but it's not the best financial decision for the mass market. I say all this as someone who exclusively games on PC, don't get me wrong. A PC needs upgrading every ~3 to keep up to date with modern requirements. A $350 console can be expected to last 5-10 years without need for an upgrade. There's also the fact that PC games tend to require more and more hardware upgrades as time goes on, while console games tend to use the hardware they have more efficiently. That's not withstanding the extra CPU and RAM upgrades that are likely necessary (per ) to support the demands of modern PC games.

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> and upgrading a PC is easier to justify than buying a game consoleĪ GTX 970, the minimum required for Oculus, is around $300 on Amazon. Given all that, you have ~15% of 125m for a maximum of ~19m "high-end" PCs, which is substantially smaller than the current number of PS4s.

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According to their hardware survey, only 30% of those users' GPUs support DirectX above version 9, with the overwhelming majority of "GPUs" being integrated and not up to the demands of 1080p gaming (a cursory glance suggests we can cut that 30% in half at least). Steam, as of last February, has 125m active users. I'm not sure that's true, although it depends on what you define as "high-end".

#KEEP TALKING AND NOBODY EXPLODES FREE DOWNLOAD MEA INSTALL#

The install base of high-end PCs is larger











Keep talking and nobody explodes free download mea